Species X may for instance choose to drink at 9am while species Y prefers to drink at 5pm. The needs are: Feeding, Drinking & Resting.Attraction areas attract the animals to suitable areas for completing their needs.Each species has different goals during different times of the day. Animals do not wander aimlessly through the EHR. ![]() This article is based on this developer post in the game forum. Other animals only represented by their sounds (bugs, eagles, frogs, cicadas, etc.).Circling crows over carcasses in Timbergold Trails.Fish in ponds and rivers, not the oceans.The Rat - can be shot but not harvested.There are many animals in the environment that merely add to the atmosphere, but are not really huntable ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |